
#Halo 2 pc coop mod how to#
So unless you know how to hex edit large chunks of executables and dll files and understand how this specific game's networking works, this isn't going to happen until tools are released. Wishful thinking will not just magically make things happen, there needs to be a will and a way to do this kind of thing.
#Halo 2 pc coop mod mod#
WHEN I USE THE WORD "IRRELEVANT", I MEAN TO SAY THAT THIS MOD FROM 2001 FOR THE ORIGINAL XBOX VERSION OF HALO COMBAT EVOLVED IS IRRELEVANT TO THE PROCESS OF DEVELOPING A NEW MOD FOR HALO CEA ON THE MCC BECAUSE OF DIFFERENCES IN THE ENGINES, A LACK OF UNDERSTANDING HALO CEA CAMPAIGN NETWORKING CODE, AND LACK OF A WAY TO ADD THE FUNCTIONALITY IN. THIS CAN'T HAPPEN RIGHT NOW FOR MANY REASONS. OF COURSE PEOPLE WANT THIS TO HAPPEN BECAUSE IT WOULD BE REALLY FUN. I DID NOT MEAN THAT THIS IS IRRELEVANT TO THE COMMUNITY. This is the third time I've had to reclarify the same thing so let me make it really clear: I was never saying that such a mod would be irrelevant to the community, of course people would love to have a mod like this.
#Halo 2 pc coop mod code#
Even if we did know how this code works, we have no way to change it outside of manually editing the executable in a hex editor which is very unlikely to happen. We don't know how this works because we don't have modding tools or a sdk for Halo CEA. Not even the PC port from 2003 has any networking code for campaign as AI don't get synced across a network match, only players do.īecause of these two reasons, such a mod for the MCC PC version would require knowledge of how Halo CEA networking code works. It especially has no networking code in campaign. In fact, halo 1 doesn't even really have networking code outside of LAN for system link.

Needless to say, if you were worried you wouldn't get too many hours out of the title, this mod should take up a fair bit of your time.

The mod that was designed for original Xbox has design constraints that make it useless when designing a mod like this for MCC on PC: The Forge Collection Mod for Halo: The Master Chief Collection on PC adds more than 500 custom maps, including Fat Kid, Jenga, and Indiana Jones, alongside their corresponding game modes. The mod for original xbox is irrelevant in the sense that it is useless for making a mod on MCC because they don't share the same game code. I'm saying that such a mod doesn't exist and you should know this if you understand the differences between engines and understand that mod tools or a sdk don't exist for MCC halo ce.
